Draw pixel art in your browser. Pick a grid size, tap to paint with Repixel's 24-color palette, and download your finished piece — or color one of ours inside the app. No sign-up.
Pixel drawing is the act of creating an image by placing individual pixels, one at a time, on a grid. The grid might be 16 cells wide or 256, and each cell is a single solid color. Zoomed in, it looks like a digital mosaic. Zoomed out, it tells a story in chunky blocks the way a woodcut does in chiseled lines.
The form traces back to the hardware constraints of early computing. When a Nintendo console could only display 54 colors on screen at once, and sprite memory was measured in kilobytes, artists could not afford to paint loosely. Every pixel had to pull its weight. That economy is what makes pixel drawing feel intentional in a way most digital art does not — each dot is a decision.
Today the constraints are self-imposed. Pixel drawing has moved from a technical necessity to a deliberate aesthetic, used in indie games, app icons, NFT art, streaming overlays, tattoo flash, and — of course — color-by-number apps like Repixel.
People use the terms interchangeably in casual writing, and that is fine. But if you hang around pixel art communities long enough, you will notice a subtle split:
So a painter does "drawing" to make "paintings." A pixel artist does "pixel drawing" to make "pixel art." In search terms, people who type pixel drawing are usually hoping to learn or try the craft. People who type pixel art are more often looking to download or admire finished work. Both end up in the same place, just entering through different doors.
If you want to make your pixel drawings look pro instead of like a spreadsheet someone colored in, learn these five ideas:
Great pixel drawings almost always live inside a small palette — 8, 12, or 24 colors. More than 36 and the image starts to feel muddy. Restriction forces clarity: every color has a job (skin tone, shadow, outline, highlight) and none are wasted.
Anti-aliasing (AA) is when you blend a transition with an in-between color. A curve that steps from black to white looks smooth if you dot a grey in the corner. Beginners over-AA; experts use it like salt — just enough that you notice when it is missing.
A pixel cluster is three or more same-color pixels grouped together. Great pixel drawings avoid long single-pixel lines (they look jagged) and random single-pixel specks (they look like noise). Every shape reads better when its edges are deliberate chunks of 2–5 pixels.
Dithering is alternating two colors in a checkerboard or bayer pattern to imply a third. It is how 16-bit consoles made sunsets with 12 colors. Use it in skies, skin shading, and metal surfaces. Do not use it everywhere.
Before you care about colors, block out the shape in one dark tone. If the silhouette reads clearly ("that is a fox"), you can build detail inward. If the silhouette is ambiguous, no amount of polish will save it.
None of these tools will make you a pixel artist. They will just stay out of your way while you learn. The fundamentals above — palette, edges, dithering, silhouettes — are what separate a clean drawing from a messy one.
Pick whichever matches your skill level:
Do not start with a blank canvas — start with one that is already filled in. Repixel gives you hundreds of pixel drawings as color-by-number puzzles, and our free pixel art printables let you do the same thing on paper with crayons. Every cell has a number; every number maps to a color; you tap (or color it in). By the time you have colored a dozen, you will have unconsciously absorbed palette choices and cluster patterns from each artist.
Get Repixel — start coloring pixel art
Use the free Pixel Art Maker. Upload any photo, pick a grid size and color depth, and get a clean pixel drawing in seconds. Treat it as a reference you can either download as-is or open in an editor like Aseprite to clean up by hand.
You are already in the right place — scroll back up to the pixel drawing tool above. Start with a 30×30 canvas. Give yourself a palette of 8 colors (one background, one outline, two mid-tones, two highlights, two accents). Set a 30-minute timer. Draw a single object — a mushroom, a cat, a pizza slice. When the timer goes, save it, open a new canvas, and do another one. Repeat every day for a week. This is how every pixel artist gets good.
A short reading/watching list if you caught the bug:
Pixel drawing is one of the few disciplines in digital art where you can get legitimately good in a month of practice. The resolution is low. The palette is small. The rules are knowable. All that is left is picking up the pencil — or, if you would rather ease in, filling in someone else's.
Open the tool, pick a grid size, choose a color, and tap or drag on the canvas. Pencil, eraser, bucket fill, and eyedropper are in the sidebar, plus undo/redo and a customizable palette.
Yes. Download as a PNG (true-size or upscaled), export to JSON for later re-import, or print directly. The tool also auto-saves to your browser so a refresh doesn't lose your work.
30×30 is the default sweet spot — small enough to finish quickly, big enough for recognizable subjects. Try 16/32 for chunky icons, 50/64 for portraits, 96 for detailed scenes.
Ctrl+Z (Cmd+Z on Mac) or the undo button. Up to 50 steps of history. Ctrl+Y or Ctrl+Shift+Z redoes.
Yes. The tool is touch-friendly and works in any modern mobile browser, including Safari on iPad.
Toggle Alpha mode in the sidebar before exporting. Empty cells then export as transparent (alpha=0) instead of white. The downloaded PNG carries an alpha channel.
Completely free. No sign-up, no watermark, no paywall, no ads. You own everything you create.
Yes. Use the color picker, click "Add to palette" to save any hex. Right-click a swatch to remove. Your custom palette persists across sessions.